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FF Battle Log Customization Plugin

The FF Battle Log plugin gives you the power to customize the battle log display in your game, allowing you to selectively show only the information that matters. With a range of new settings, you can tailor the battle log to fit your game’s style and provide a better experience for your players. Furthermore, gain more control over the battle log’s appearance by choosing from various window background types—a feature not possible with the default game engine. Additionally, enhance the battle log with icons for skills and items, beautifully displayed with centered text. As a result, you can enjoy a cleaner and more organized battle log display.

Features

  •  Tailor the Battle Log to Your Needs: Enjoy numerous quality-of-life (QOL) options to customize the battle log, including the ability to selectively show or hide specific information, and enhance your player’s gaming experience.
  •  Skill Exclusion Made Easy: Hide specific skills from the battle log by ID, giving you precise control over the information displayed.
  •  Enhanced Visuals: Display skill and item usage with centered text and accompanying icons, adding a touch of polish to the battle log.
  •  Streamlined Battle Start: Skip the party command window at the start of battle, allowing players to dive straight into the action.
  •  Customizable Battle Log Window: Choose from three background types (window, dim, transparent) to personalize the battle log window and match your game’s unique style.

Compatibility

Terms of Use

  1. Licence Terms:
    • By purchasing or downloading the plugin, you acknowledge that you have received or been provided access to a licence agreement, and you agree to the terms and conditions outlined in that licence agreement. Failure to comply with these terms may result in licence revocation.
  2. Ownership and Redistribution:
    • The plugin and its code are the exclusive property of Dungeonmind. You may use the plugin in your RPG Maker projects, but you may not resell, redistribute, or claim ownership of the plugin/code itself, except as specifically permitted in the licence agreement.
  3. Code Usage:
    • The plugin/code is licensed for use in RPG Maker MV/MZ projects as specified in the licence agreement. You may not extract or reuse code in other plugins or non-RPG Maker projects without express permission.
  4. Usage Restrictions:
    • If the plugin is downloaded without purchasing a commercial licence, it is for non-commercial use only. Commercial use requires a licence purchase from the official website or any officially supported platform like itch.io.
  5. Confidentiality:
    • The plugin/code is confidential and should not be shared with anyone without express permission from Dungeonmind.
  6. Modification:
    • You are permitted to edit the plugin/code for the purposes of your personal projects, as specified in the licence agreement. Any other modifications, including redistribution or reuse of modified code, require express permission from Dungeonmind.
  7. Attribution Requirements:
    • As specified in the plugin's licence agreement, providing credit is required. Please refer to the licence for specific credit requirements.
  8. Precedence:
    • In the event of any conflict or inconsistency between the terms outlined here and the licence agreement, the terms of the licence agreement shall take precedence.

Download

Download NowName your own price

Click download now to get access to the following files:

DM_FFBattleLog Non-Commercial Licence Agreement.pdf 115 kB
DM_FFBattleLog.js V1.03 33 kB
DM_FFBattleLog Single Project Licence Agreement.pdf 116 kB
if you pay $10 USD or more
DM_FFBattleLog Unlimited Projects Licence Agreement.pdf 114 kB
if you pay $30 USD or more

Development log

Comments

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completely default settings, no other plugins, and this happens for some reason. What's going on here?

(1 edit)

Hi @SHROOMYCHRIST,

This is now fixed in the latest update. It was because I had added new plugin parameters in a previous update but forgot to add them to the default settings. Please download the latest version 1.03 to get the update. Thanks for reporting this.

Great! Now that's fixed, but I found another issue, that the plugin breaks the fight menu. I press cancel to go back to the fight menu but it automatically closes and goes back to the actor command, regardless if skip fight menu is true or false.

(2 edits)

Hi @SHROOMCHRIST

The plugin parameter only skips the fight menu, it doesn't disable it. I've tested this in a brand new project with Skip Fight Menu enabled and disabled, and it appears to be functioning as intended. You can skip the fight menu with it enabled and disable it to set it back to default. When you press cancel, the menu should always return to the fight menu, regardless of the parameter setting. I've confirmed this works as intended in my tests. If you're experiencing different behavior, it's possible there might be a conflict with another plugin or a specific setup in your project that's causing the issue.

For future bug reports, please consider the following steps to help me troubleshoot more efficiently:

  1. Test the issue in a new, clean project using the latest version of RPG Maker MZ (currently 1.9.0).
  2. Ensure the plugin is the only one active in the project.
  3. If the issue persists, feel free to report it to me. I'll conduct my own testing in a fresh project. Since I've already verified that the issue doesn't occur on my end, if you're still experiencing problems, please zip your project (as a .zip file, not .rar) and email it to support@dmplugins.com. I'll be happy to investigate further.

I think it's the new Aerosys Battle UI Customizer. That changes the battle UI a lot and I've been using that.

Is it possible to set the battlelog to "pause" until a button is pressed? Or at least slow down the speed at which the battelog updates?

Hi @RETRONALD, thanks for reaching out. Unfortunately, the default battle log functionality doesn't support pausing or slowing down the display. I don't have plans to add this feature at the moment, but I appreciate your suggestion. Sorry again for the delayed response - I've been swamped with commissions.

Would you consider porting this to MV too?

Hi @SHROOMYCHRIST, thanks for asking! I'll keep an MV port in mind if I see more interest from other users. Let me know if you'd be interested in purchasing an MV version, and I can gauge the demand.