Actor Battle Voices - [MZ]
A downloadable tool
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Features
- You can list more than one filename, and my plugin will choose a sound randomly for that battle action or phase (just use a comma to separate filenames and no spaces).
- It works particularly well with the various Japanese anime voice packs available on the Komodo Plaza over here.
- Has support to add actor voices for level up but requires VisuStella Victory Aftermath plugin for it to work which can be found here.
- You can change the default folder name for the actor battle voices.
How to Use (actor note tags)

If you want to use more than one file and have it randomly selected then
simply use a comma , in your string to seperate the filenames.
Example :
<actorVoiceLevelUp:filename,filename2,filename3,filename4>
<actorVoiceLevelUp:lvl_up1,lvl_up2,lvl_up3,lvl_up500><actorVoiceLevelUp:filename> ➔ (VISUSTELLA VICTORY PLUGIN REQUIRED!) Can be found here.
<actorVoiceAttack:filename>
<actorVoiceDamage:filename>
<actorVoiceEvade:filename>
<actorVoiceRecovery:filename>
Terms of Use
- Non-Commercial Use:
- This plugin is free to use for non-commercial projects. If you intend to use this plugin in a commercial game, you must obtain a commercial licence first.
- Commercial Licence:
- If you have obtained a commercial licence, you must adhere to the terms and conditions outlined in the licence agreement. Failure to comply may result in revocation of the licence.
- Restrictions:
- Do not sell the plugin/code by itself or claim that you wrote it.
- Do not take the code or parts of the code for your own plugins.
- Permitted Use:
- You can edit the plugin/code for your own project(s) only.
- Sharing and Distribution:
- Do not share the code with anyone without express permission from the author (Dungeonmind).
- Commercial Use:
- You must buy a commercial licence before using this plugin in a commercial game.
- Credit:
- Credit is not required but appreciated.
Status | Released |
Category | Tool |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Dungeonmind |
Tags | 2D, actor-battle-voices, dm-plugins, game-asset, rmmz, RPG Maker, RPG Maker MZ, rpg-maker-plugin |
Download
Download NowName your own price
Click download now to get access to the following files:
DM_ActorBattleVoices Non-Commercial Licence Agreement.pdf 51 kB
DM_ActorBattleVoices.js V1.02 12 kB
DM_ActorBattleVoices Commercial Licence Agreement.pdf
if you pay $5 USD or more
Comments
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Hi, I just have 2 question about this plugin --
Does this allow you to set specific voice clips for when magic or non Attack abilities are used, and when the actor's HP reaches 0?
And if it does, how? Either way, thanks for the plugin!
Hey there! It allows you to list more than one filename in the note tag, and the plugin will choose a random sound effect for that action. So in other words, it doesn't distinguish between what kind of skill was used, no.
For when the actor's HP reaches 0, another sound effect is not needed because it's already playing a sound effect for when the actor is getting hit, and it would negatively impact the get hit sound effect(s).
I hope this clears it up for you.
It does, thanks for the reply!
Hey there! Is it possible to change the path of the voice files?
Thank you for this plugin.
Hello, I'll see what I can do but it will have to wait until Friday. Thanks for your patience!
Thank you for your response, will wait for it :)
Another question as you have some kind of support for Visustella within. Can the sound be independent of the SE volume control in visu options? (First-world problems here) If the player lowers the SE volume, the voice sounds are also affected and very much not hearable. Just asking if this is technically possible :)
Hello there. I think I've added the feature you requested before; please download the latest build and change the plugin parameter to the folder you want to use. (Make sure to put the new folder into the audio folder and your SEs inside it.)
For the second request, it would actually be a lot of work, and I would much rather focus my time on releasing more plugins for the community. I'm sorry about that.
However, I know what I would do in your situation. I would just use the ME folder as the new voices folder, and it will automatically make it compatible with the VisuStella Options Core and allow the sound effects and voice sound effects to have unique operating volumes. Just change the name of ME in the options menu to "Battle Voices" or whatever you want, and the player would have no idea and it would be functional and serve its purpose. I mostly never use the MEs because the SEs work the same way and serve no real beneficial purpose for most games. You can even play MEs from the SE folder. I hope this helps, and I would like to give you my thanks for supporting my plugins.
Thanks for your advice! I will try that. And thanks for updating the plugin! Awesome! :)