Actor Battle Voices - [MZ]
A downloadable tool
Download NowName your own price
Features
- You can list more than one filename, and my plugin will choose a sound randomly for that battle action or phase (just use a comma to separate filenames and no spaces).
- It works particularly well with the various Japanese anime voice packs available on the Komodo Plaza over here.
- Has support to add actor voices for level up but requires VisuStella Victory Aftermath plugin for it to work which can be found here.
- You can change the default folder name for the actor battle voices.
How to Use (actor note tags)

If you want to use more than one file and have it randomly selected then
simply use a comma , in your string to seperate the filenames.
Example :
<actorVoiceLevelUp:filename,filename2,filename3,filename4>
<actorVoiceLevelUp:lvl_up1,lvl_up2,lvl_up3,lvl_up500><actorVoiceLevelUp:filename> ➔ (VISUSTELLA VICTORY PLUGIN REQUIRED!) Can be found here.
<actorVoiceAttack:filename>
<actorVoiceDamage:filename>
<actorVoiceEvade:filename>
<actorVoiceRecovery:filename>
Terms of Use
- Licence Terms:
- By purchasing or downloading the plugin, you acknowledge that you have received or been provided access to a licence agreement, and you agree to the terms and conditions outlined in that licence agreement. Failure to comply with these terms may result in licence revocation.
- Ownership and Redistribution:
- The plugin and its code are the exclusive property of Dungeonmind. You may use the plugin in your RPG Maker projects, but you may not resell, redistribute, or claim ownership of the plugin/code itself, except as specifically permitted in the licence agreement.
- Code Usage:
- The plugin/code is licensed for use in RPG Maker MV/MZ projects as specified in the licence agreement. You may not extract or reuse code in other plugins or non-RPG Maker projects without express permission.
- Usage Restrictions:
- If the plugin is downloaded without purchasing a commercial licence, it is for non-commercial use only. Commercial use requires a licence purchase from the official website or any officially supported platform like itch.io.
- Confidentiality:
- The plugin/code is confidential and should not be shared with anyone without express permission from Dungeonmind.
- Modification:
- You are permitted to edit the plugin/code for the purposes of your personal projects, as specified in the licence agreement. Any other modifications, including redistribution or reuse of modified code, require express permission from Dungeonmind.
- Attribution Requirements:
- As specified in the plugin's licence agreement, providing credit is required. Please refer to the licence for specific credit requirements.
- Precedence:
- In the event of any conflict or inconsistency between the terms outlined here and the licence agreement, the terms of the licence agreement shall take precedence.
Updated | 15 days ago |
Status | Released |
Category | Tool |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Dungeonmind |
Tags | 2D, actor-battle-voices, dm-plugins, game-asset, rmmz, RPG Maker, RPG Maker MZ, rpg-maker-plugin |
Download
Download NowName your own price
Click download now to get access to the following files:
DM_ActorBattleVoices Non-Commercial Licence Agreement.pdf 51 kB
DM_ActorBattleVoices.js V1.02 12 kB
DM_ActorBattleVoices Commercial Licence Agreement.pdf
if you pay $5 USD or more
Comments
Log in with itch.io to leave a comment.
Hi, I just have 2 question about this plugin --
Does this allow you to set specific voice clips for when magic or non Attack abilities are used, and when the actor's HP reaches 0?
And if it does, how? Either way, thanks for the plugin!
Hey there! It allows you to list more than one filename in the note tag, and the plugin will choose a random sound effect for that action. So in other words, it doesn't distinguish between what kind of skill was used, no.
For when the actor's HP reaches 0, another sound effect is not needed because it's already playing a sound effect for when the actor is getting hit, and it would negatively impact the get hit sound effect(s).
I hope this clears it up for you.
It does, thanks for the reply!
Hey there! Is it possible to change the path of the voice files?
Thank you for this plugin.
Hello, I'll see what I can do but it will have to wait until Friday. Thanks for your patience!
Thank you for your response, will wait for it :)
Another question as you have some kind of support for Visustella within. Can the sound be independent of the SE volume control in visu options? (First-world problems here) If the player lowers the SE volume, the voice sounds are also affected and very much not hearable. Just asking if this is technically possible :)
Hello there. I think I've added the feature you requested before; please download the latest build and change the plugin parameter to the folder you want to use. (Make sure to put the new folder into the audio folder and your SEs inside it.)
For the second request, it would actually be a lot of work, and I would much rather focus my time on releasing more plugins for the community. I'm sorry about that.
However, I know what I would do in your situation. I would just use the ME folder as the new voices folder, and it will automatically make it compatible with the VisuStella Options Core and allow the sound effects and voice sound effects to have unique operating volumes. Just change the name of ME in the options menu to "Battle Voices" or whatever you want, and the player would have no idea and it would be functional and serve its purpose. I mostly never use the MEs because the SEs work the same way and serve no real beneficial purpose for most games. You can even play MEs from the SE folder. I hope this helps, and I would like to give you my thanks for supporting my plugins.
Thanks for your advice! I will try that. And thanks for updating the plugin! Awesome! :)